Home
business: Being a Test sims
December
7, 2003 - by Lisa Bruton, SimCity Social Services
Would
you like to make a living from testing imported furniture, food, clothes,
walls and other household items? This is no longer a low status profession,
but each deal depends on local condisions.
If
you live in a modern neighbourhood, your community has probably imported
various furniture and household items for years. If there was no import
control your regional catalogue is probably packed with not so good items.
Did nobody test those items before they were accepted for the catalogue?
Did some locals produce items that were accepted before they were actually
found to work properly?
This
is where the Test sims come in! It is a career that we hardly hear anything
about, but the truth is that all over Sim Nation there are sims working
hard on testing new stuff for the catalogues. This article will help you
to get started as a test sim, and your Hood Council might pick up an advice
or two as well.
This
profession is still suffering from other sims ignorance. It's common to
believe that test sims are poor and less skilled, and that a test sim job
is the last chance for those who couldn't get a decent job. This is of
course not true. In the Mazaloom County where Simmerville is located, there
is even a whole neighbourhood named Testville, and we know that there are
many Testville hoods all over the nation. In modern time the test job is
no longer split from the regular hoods, and it's pretty common to have
at least 1 test sim family per hood.
How
to become a Test sim
Most
test sims actually do this job without being registered as test sims. They
keep testing stuff without really having accepted such a job, and often
without even being paid. In modern neighbourhoods Test sims do have a formal
deal and the testing is considered a full worthy job.
If
your neighbourhood doesn't already have such a deal for testsims, you could
suggest to test imported goods, but be clear on that you will not do it
without getting paid. I'd say a minimum pay would be §250 a day, but
this will depend on the work load and how well the community do organize
the testing.
Testing
imported furniture and household items, walls, floors, clothes etc. is
the most common duties for a test sim. Because there are clothes and items
for all ages (i.e. toys) a perfect test sim will have a family to help
testing. Kids love to test out toys before the other kids in the hood get
them. Even a partner who has another job might like to help testing some
items, say taking a nap on a new sofa isn't the hardest work in the sim
world. Beds, food and entertainment items need testing too, so much of
this work can be integrated with your everyday life.
In
addition you can test new neighbourhood facilities like Downtown, Magic
Town etc. Or even gambling, medicines and cure objects, or other more risky
business.
Skills
and equipment
No
skills are needed, but you will need an average skill. Some skills will
even build while testing new items, say you are to test a canning station
or a chess table.
You
might like to read up on interests such as style and technology, but it's
not strictly needed.
The
work can get tough at times, because you will need to spend a lot of time
on sitting in different chairs and sofas, going to bed and wake up again
right away, take showers while you are not in need of it, etc. Some items
even need your focus for several days, such as new plants.
How
to test objects
The
easiest part of the job is to test walls and floors. Then you will simply
add them to your home, or to the separate test home that some test sims
have on their lot, and see that they look fine.
When
it comes to seating and tables, beds and other furniture that you will
need to interact with, that can be time consuming. The job will include
checking them from 4 angles and 3 views, and you should even check that
they do not bleed through walls etc.
When
testing a new plant it is smart to plant 2 of them, and water only one,
to see if it dies without water.
When
you are done testing an object, it's time to eventually suggest adjustments
to costs or descriptions. Most objects are prized fine, but some are cloned
from other objects and the result is often a cost not making sense compared
to other similar products of the regional catalogue. Remember that the
description of any imported goods should not be changed, but you can suggest
a warning or extra information to be added. Add a line between the original
text and your comment, to avoid future frustrations:
"---
Warning:
needs a lot of space on both sides"
Some
well organized neighbourhoods even use the Price
Tag System to set a fair price, and they check the object's daily depreciation
as well as the depreciation limit. You don't need to do these complicated
things, though. Ask your Hood Council what they think. You will need tools
like Transmogrifier and SimCategorizer to alter these things.
The
pay cheque
There
are many ways you can get paid. Some test sims get a daily pay cheque by
use of the Money Transfer System.
Then you can cash in §250 or §500 per day or per Family Day or
whatever you agree on.
Others
get paid more indirectly. When importing the goods the community can set
the object's cost to §0, so that the testsim won't need to pay in
order to test the object. If the test sim keeps the object over night,
she or he will earn the depreciation limit which is often 20% of the object's
market value. Most test sims do get rid of the objects as soon as they
have tested them, and keeps only a few objects to secure some income. Even
if you do not think of keeping some objects over night you always will
keep some for testing the next day, and you will earn money steadily without
noticing. Test sim families are not as poor as you might think!
The Hood Council can also
agree on a certain pay per day or per items or percent of the total value
the test sim buy in order to test.
From
the neighbourhoods
In
Simmerville there is the Light family. They had a rather turbulent history,
and recently Mrs Light took out a divorce and moved elsewhere in Simmerville,
so the current test family now counts only Mr Pale Light and the daughter
Blenda.
- We
have ben testing imports to this hood for abot an year. We used to live
in Testville. Our deal with Simmerville is that we get the objects to test
for free, and when we are don we meight get paid some, depending on how
time consumming the test is. If we test them and get rid of them reight
away we earn nothing, but if it's a bed that we test a couple night we
can earn severels hundreds simoleon. We never actually worried about the
income, because we always had enogh money. And we were also given access
to free equipment for the house if we boght before the items was tested.
So some objects we actually keeped for free. This is also a way of erning
money.
In
Betterville there is the Medio family.
-
We used to test clothes only, but lately we got a new contract with the
local management. I, Mrs Medio, works at home all day testing female clothes,
while Mr Medio has got an ordinary job. I like to spend the day in front
of my mirror in my bedroom checking the clothes. I also go downtown to
discuss the clothes with the clothing shops clerks.
Photo #1:
Mrs Blondie Light, back
when she was still skinny. Wearing an outfit by Gobelin Fashion that was
never released, eating a cake that was to be tested. As a test sim you
might gain weight, like Mrs Light is now using only large clothes.
Photo #2:
Here Mr Pale Light is testing
a new stove. The stove turned out to be fine, but Mr Light's cooking skills
might need some improvement.
Photo #3:
Being a test sim also include
fun activities. Here is Blenda Light testing a roller coaster. Well, it
might have been fun to some sims, while Blenda was very scared and hated
to do this job. |