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The
Sim Watch schedule of events
The
8 test-persons will basically follow their own, free will, althrough the
project's 50 days. Even so, there are certain things they will be told
to do, either in order to secure them - such as studying, or because we
want to add something special to challenge them - such as throwing a party.
What is important, is that all these actions are settled in advance, and
will occour at certain moments by a certain test person.
We
might need to add a couple interuptions as the project proceeds, but only
actions that will not directly effect the test-persons' social relations.
After all, this project is about social relations.
One
thing that is not included in the list below, is paying bills. Although
the Sim Watch house has lots of money made available by science fundations
and supporting organizations, the test-persons will most likely not bother
to pay the bills. And we will not remind them to do so. The socalled repo-man
will most certainly take away some quite expensive items (it's a large
house, bills are heavy), and then we will concider whether we want to replace
each removed item. If the stove or fridge is taken away, we will replace
them. If a chair, a bed or a game object is removed, we might leave it
that way, in order to create more conflicts or to make it harder for the
test-persons to keep an all over good mood. Removed object might get replaced
later on in the project if we think the situation gets too hard on those
involved.
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Day1:
Cooking studies
During
day 1 all participants will be told to study cooking. Those who has not
reached level 2 when they stop studying, will be told to study more after
a couple hours. Nobody will be told to study while in a conversation or
other social activity, or when they are very hungry or in a very bad mood.
If someone are interrupted while looking for somewhere to sit to study,
they will be told to study one extra time. We don't expect all candidates
to earn 2 levels.
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Day2:
Mechanical studies
During
day 2 all participants will be told to study mechanics. Those who has not
reached level 2 when they stop studying, will be told to study more after
a couple hours. Nobody will be told to study while in a conversation or
other social activity, or when they are very hungry or in a very bad mood.
If someone are interrupted while looking for somewhere to sit to study,
they will be told to study one extra time. We don't expect all candidates
to earn 2 levels.
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Day3:
Fun, sports and phones opens
On
Day3 at 8AM the doors to the FUN room and the SPORTS room will be unlocked.
There will also be installed 4 phones, 2 on each floor.
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Day5:
Repair man
The
Sim being available and closest to one of the phones at 8AM will call a
repair man.
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Day7:
Gardener
The
Sim being available and closest to one of the phones at 8AM will call a
gardener. The Sim being available and closest to the gardener when the
job is done, will fire the gardener.
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Day10:
Maid to be hired
The
Sim being available and closest to one of the phones at 8AM will order
a maid. The maid will help them daily for the next 10 days.
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Day10:
Party
At
7PM a birthday cake will be delivered and balloons will be put outside
the entrance. At 7:30PM the Sim being closest to the dining table will
carve the cake.
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Day15:
Repair man
The
Sim being available and closest to one of the phones at 8AM will call a
repair man.
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Day20:
Maid to be fired
The
Sim being available and closest to the maid when her job is done, will
fire her. For the next 10 days there will be no maid.
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Day25:
Repair man
The
Sim being available and closest to one of the phones at 8AM will call a
repair man.
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Day30:
Maid to be hired
The
Sim being available and closest to one of the phones at 8AM will order
a maid. The maid will help them daily for the next 10 days.
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Day30:
Party
At
7PM a birthday cake will be delivered and balloons will be put outside
the entrance. At 7:30PM the Sim being closest to the dining table will
carve the cake.
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Day35:
Repair man
The
Sim being available and closest to one of the phones at 8AM will call a
repair man.
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Day40:
Maid to be fired
The
Sim being available and closest to the maid when her job is done, will
fire her. For the last 10 days there will be no maid.
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Day45:
Repair man
The
Sim being available and closest to one of the phones at 8AM will call a
repair man.
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Day50:
Party
At
7PM a birthday cake will be delivered and balloons will be put outside
the entrance. At 7:30PM the Sim being closest to the dining table will
carve the cake.
Please
note that 50 Sim days will not necessarily be 50 Real Life days. The project
is starts on April 15th, and will probably close May 15th. To keep track
on time please check back on the reports that will be posted every 5th
Sim day. There will be a total of 10 reports. |
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