|
|
STEP
10. Old houses (main hood)
START:
September 25
CLOSE:
October 15
This
step can actually start when you start step 7, but the main focus will
be after the Testsims are done in the Training Center and move in to the
mainhood.
This
is when the all over planning is important, any adjustments to the old
hood will take effect now. Selecting the terrain and decide the location
of the community lots might be the most importent in the early process.
As
soon as the community lots have been zoned, step 10 should focus on three
kinds of builds:
-
Historical builds, both communical
and residental
It
would make sense to start building those historical housess that you planned
to copy from the Old Days hood. Look up those house plans and photos, and
get started. Allow a few improvements, nobody claimed the old houses to
be perfect. This should be done as soon as you get familiar with the building
tools.
-
Community
lots
You
can build temporary community lot facilities, or just leave most of them
as "under construction" lots. At this stage it might be important that
Sims moving in can buy magazines and clothes, and eventually some place
to hang out, but games is not important right now, and food can be ordered
from home. Sims moving in directly from the Training Center will not expect
luxurious stores on their first day.
Note
that community lots should also include the builds and offices needed by
the Hood asministration. A Town Hall with offices and a large hall for
community events might become useful!
-
Temporary
small homes for Testsims and others
This
is least important because according to most contracts the Testsim will
not be in charge of demanding any specific standard, so they don't need
much of a house. Besides, you can always import the small houses you built
at the Training Center. If your team are fast builders, you might just
as well build the better homes right away instead of using temporary small
houses.
Also note that in the Modern
Times the ownership to a lot will no longer be strictly connected to a
particular address, but more to the right to use that lot size wherever
it is located. This means that most any build can be relocated within the
hood. Even so, try to follow a plan when assigning addresses because it
might be hard to make all those pieces match if relocation is required.
Also keep in mind that moving a lot will affect the landscape if that lot
is not flat.
TODO: Start the building
process by building the oldest builds first. Keep in mind that a hood will
be built around a center and later on expand in the direction of the better
land.
The main goal of step 10
would be to complete the main structure of all historical houses before
the regular residents starts moving in.
>>
STEP 11 : New Houses (Main Hood)
RESULTS
STEP 10:
[click
here to send in your brief results from this step]
Simmerville:
We ended up rebuilding more
TS1 houses than we intended. Because it was less time consuming than
to plan and build brand new house plans. When rebuilding houses we
focused on the main construction and left the adjustments of details,
gardening and furnitures to later. The builds that wrre originally
branded as historical were ofcourse given more attention. The Mervils
home, the Maple Inn and a few other homes are nearly exact copies
from TS1. We soon figured that community lots were less important
at this stage as socializing more often took place in private homes and
Sims would basically rush to community lots for buying magazines (for
adjusting their interests) and clothes (to get a decent wardrobe to start
with. As soon as these things were taken care of they visited community
lots more rarely. Some historical community lots were reserved but will
be completed when we have established a new community structure where
residents will actually own and operate community lots. |
|
|